And the original PS1 succeeded against the Saturn which was an admitted failure by even Sega and the N64 which was a great system that got hobbled with a cartridge which proved to be a great bottleneck.
The PS2 was not threatened by the Xbox at all it had already secured the market by the time the Xbox and GC came out. This is something Sony has not had to face yet really. If anything its cheaper and does graphics just as well as the PS3.
The 360 has a good chance at overcoming gthe PS3 though. MS only purpose with the Xbox was simply to penetrate the market and show that they can make a better console then Sony which they succeeded in. Also when the Xbox came out Sony has made a huge success with the PS1 and having the PS2 borrow heavily from the PS1 success only helped. I guess you could say the Dreamcast but there was so many issues with that at the time that it never had a chance to become a viable competitor to the Sony PS2. When the PS2 came out it came out earlier then the Xbox. I think what people are forgetting is that Sony really never had a serious compeitor to the market. And if you were lucky enough to get one on launch day, enjoy, it is a really nice piece of hardware and you are in the 0,005 % of world populace that has a privilege of owning it. Relax, you probably didn’t have a chance to buy PS3 yet, by the time you will, the price should drop, and minor annoyances will be gone and forgotten. Btw, MS actually didn’t get it right either, their first consoles actually also didn’t have background downloading. It is probably weaker in some areas (downloading stuff) and better in some other areas (uhm, I don’t know, built in web browser? 20GB disc by default, 60Gb in high end model, support for guest OSes, support for HD movies, built in power supply….). I wouldn’t go that far to say that PS3 has sub-optimal experience to XBox 360. Sony (or MS) can adopt firmware to what people actually want. And with a chance to easily get firmware patches, I really don’t find it that bad. Today consoles are trying o became the center of home entertainment, and firmware (or console OSes) are starting to get much more complicated.
Well, 10 years ago you didn’t have internet download or a complicated setup, because consoles were not doing too much, you would just put cartridge or CD in it and play a game
Not too much of a headstart, really (considering that numbers for Sony consoles tend to be 100+ mil during 5-6 years lifecycle).Īnyway, this next gen war will be interesting, competition is good Both MS and Sony have insanely powerful machines, and Wii is bringing some neat innovation at a cheaper price. MS shipped estimated 7 mil consoles, and they’ve sold 2.5 mil of them in first 10 months (MS says number is a bit higher, 3.3 million). Dreamcast had one year headstart, and 10 mil consoles sold, look at them now Look at the big picture the next gen war just started, it will be fought for next 4-5 or even more years.
Sony doesn’t have to be perfect on a launch day, they will sell every single one even if they’veĪ) made ten times more that estimated 400kī) made some REALLY big mistakes with PS3 (instead of this few minor, firmware update fixable ones)
Lack of HiDef cables are a small pain in the a**, but for me bigger pain is that I lack HD TV Not sure what you mean by complicated setup, probably that report that says you have to plug wireless controller ONCE before it is ready to use. Well, some of those are firmware glitches, that will probably be reworked with new revisions (no background downloading, pausing downloads) Turn up the speed to more common levels and you’d be lucky to be able to play someone across the city. With fast paced games like SSF2T, you’d be lucky to have a lag-free game with someone halfway across the state, let alone halway across the country. It’s even worse if you need to connect to a common server. Given the host-to-host speed of the internet, that’s only a few hundred miles of separation between players at best for playable gameplay. For example, SSF2T requires two-way response times of under 1/60th of a second for tournament play (at the default (slow) speed): that’s a maximum of 1500 miles if you had a point to point connection that offered communication at the speed of light (in a vacuum). All of the above tolerate latency much better than 2D fighters like Super Street Fighter II Turbo can. Counterstrike tolerates tenths of seconds. Online chess tolerates seconds of latency.
Otherwise we would not have thousands of WoW players and i never had any lag issues with Counterstrike: Source on my favourite servers as well. And as for now, playing games over an online network works well enough.